Monday, February 28, 2022
Sprint #4 Delivery, Asset/Feature Complete
Wednesday, February 16, 2022
Sprint 3 - Delivery, Sound & VFX
For this sprint, I added a firefly VFX to guide the player through the experience. I have it attached to a spline which will eventually get attached to the boat spline. The fireflies are on their own blueprint currently with their own timeline. I also optimized the lanterns so the shader complexity isn't as bad to improve performance.
Wednesday, February 2, 2022
Sprint 2 - Beginning, Middle, and End Part II
For this sprint, I completely redid the lantern particle systems. We moved from Niagara to Cascade. I got the fade in and fade out of the particles working and Laura created the trigger box system that spawns the lanterns from the boats. I also created the begin and end fades and helped Laura set that up in blueprints. I also helped with the lantern spawning blueprint that gets called when the player overlaps the trigger box.
Sprint #5 Delivery
For this sprint I was tasked with fixing the Emmi scan so that it didn't spin around wildly anymore which I was able to fix with just ...
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For this week's assignment we went over the basics of lighting. Making a three point lighting set up in Unreal came pretty naturally t...
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For this week, we worked collaboratively on the PowerPoint, but I took more of a focus on the visual effects and special design considerat...
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My tasks this week consisted of getting the outline to toggle on and off between the correct steps. Right now, they are set on trigger box...