Thursday, November 18, 2021

Week 13 - White Boxing and Concept (Part 01)



For this week, I worked on the visual effects slides for the PowerPoint and I worked on the lantern particle system a bit more. I made the particles more spread out and had them spawn in a square. I tested 100 particles vs. 200 particles. 200 particles drops the frame rate after a bit, so I think we're going to stick with using just 100 particles. For next week, I'm going to work on making the particles spawn in a volume and have them spawn from a specific point to fan out into the volume.

Thursday, November 11, 2021

Week 12 - Art Style Guide (Custom Style Guide/Starting Prototype)

 



For this week, I helped create the visual effects and technical considerations slides of our PowerPoint. I also created a test particle system using Niagara for the lanterns. I used a cylindrical static mesh and spawned 100 of them. I started with 200 initially, but that didn't work well with VR, so I cut it in half. I also created a water material. I would like to still work on the reflectivity of it, but I wanted something in the project now to simulate what the water will kind of look like. I also created the naming conventions documentation for our team, so we can have cohesive naming structure.

Thursday, November 4, 2021

Week 11 - Art Style Guides (Discovering Your Own Art Style)

 


For this week, I helped create the lighting, vfx, and special design considerations slides. We focused on what the scene we are planning to create was going to look like as well as only keeping that in mind for all of our analyses. Our main focus for these slides was the natural lighting, the particle effects (fire and lanterns) as well as the water and atmospheric fog, and the sitting down/first person considerations in VR.




Sprint #5 Delivery

  For this sprint I was tasked with fixing the Emmi scan so that it didn't spin around wildly anymore which I was able to fix with just ...