Wednesday, July 20, 2022

Sprint #5 Delivery

 




For this sprint I was tasked with fixing the Emmi scan so that it didn't spin around wildly anymore which I was able to fix with just a simple change of a setting in Niagara. The rotation coordinate space needed to be in local space not mesh space. I also attempted to update the hint scan to make it prettier, but when I added a fresnel it created weird lines across the oculus screen, so I decided to cut that.

Wednesday, July 6, 2022

Sprint #4 Delivery

 


My tasks this sprint were updating the dust vfx, tweaking the hint scan vfx to make the objects it highlights more visible, and then updating the emmi scan vfx. I'm still not completely happy with the emmi scan and I will probably work on it through the next sprint as I want there to be an outline around the mesh. I haven't found a good way to do it just yet, so I have a sphere mask in place while I test more methods out.





Wednesday, June 22, 2022

Sprint #3 Delivery

 


For this sprint, I created the Emmi scan to mirror what is in Metroid Dread. I would like to push this further, but this is the first pass currently. I also updated the sparks and smoke vfx that is currently in game.





Wednesday, June 8, 2022

Sprint #2 Delivery

 






For this sprint, I was tasked with getting the scan material/effect working so that it would highlight the next step for the player. I created the material and the material parameter collection and Ismael and I worked together to get the scan to work within the step blueprints.









Wednesday, May 25, 2022

Sprint #1 Delivery

 




My tasks this week consisted of getting the outline to toggle on and off between the correct steps. Right now, they are set on trigger boxes - this will be fixed and polished later on. I was also unable to add the outline to two of the steps as they use the same blueprint, so the option of creating a public variable for this was brought up to me - this will also be added later on.



Wednesday, April 20, 2022

Sprint #7 'C' Level Delivery

 







For this sprint, I was tasked with spawning the falling debris from the ceiling on step 4. I was also tasked with adding an outline around each step's static mesh component. This part still isn't working as the outline is just not spawning. I've tried multiple different methods, but it's still not working. I'll keep working on this through next sprint more than likely.

Wednesday, April 6, 2022

Sprint #6 Delivery

 



For this sprint, I was tasked with getting the lights to turn off and on within the step blueprints as well as attached the sound effects to the correct VFX within the blueprints. We created a separate blueprint with all the different lights attached to it, so that could be called in each individual step blueprint.





Sprint #5 Delivery

  For this sprint I was tasked with fixing the Emmi scan so that it didn't spin around wildly anymore which I was able to fix with just ...