My tasks this sprint were updating the dust vfx, tweaking the hint scan vfx to make the objects it highlights more visible, and then updating the emmi scan vfx. I'm still not completely happy with the emmi scan and I will probably work on it through the next sprint as I want there to be an outline around the mesh. I haven't found a good way to do it just yet, so I have a sphere mask in place while I test more methods out.
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