Wednesday, May 25, 2022

Sprint #1 Delivery

 




My tasks this week consisted of getting the outline to toggle on and off between the correct steps. Right now, they are set on trigger boxes - this will be fixed and polished later on. I was also unable to add the outline to two of the steps as they use the same blueprint, so the option of creating a public variable for this was brought up to me - this will also be added later on.



Wednesday, April 20, 2022

Sprint #7 'C' Level Delivery

 







For this sprint, I was tasked with spawning the falling debris from the ceiling on step 4. I was also tasked with adding an outline around each step's static mesh component. This part still isn't working as the outline is just not spawning. I've tried multiple different methods, but it's still not working. I'll keep working on this through next sprint more than likely.

Wednesday, April 6, 2022

Sprint #6 Delivery

 



For this sprint, I was tasked with getting the lights to turn off and on within the step blueprints as well as attached the sound effects to the correct VFX within the blueprints. We created a separate blueprint with all the different lights attached to it, so that could be called in each individual step blueprint.





Wednesday, March 16, 2022

Sprint #5 Delivery

 



For this sprint, I was tasked with cleaning up the blueprints for the step system as well as triggering when the different vfx and animation plays throughout the experience! I also updated the animation sequence with audio. This still needs to be adjusted, but the audio should play with the animation.





Monday, February 28, 2022

Sprint #4 Delivery, Asset/Feature Complete

 






For this sprint, we did a ton of polishing. We worked hard to get the boat movement on a spline which we successfully were able to make happen! I did the boat rotation along the spline and I added the fireflies to the boat spline as well. I fixed the lantern gravity and mass. And I helped with destroying the fireflies once they were in a trigger box.

Wednesday, February 16, 2022

Sprint 3 - Delivery, Sound & VFX

 






For this sprint, I added a firefly VFX to guide the player through the experience. I have it attached to a spline which will eventually get attached to the boat spline. The fireflies are on their own blueprint currently with their own timeline. I also optimized the lanterns so the shader complexity isn't as bad to improve performance. 

Wednesday, February 2, 2022

Sprint 2 - Beginning, Middle, and End Part II

 





For this sprint, I completely redid the lantern particle systems. We moved from Niagara to Cascade. I got the fade in and fade out of the particles working and Laura created the trigger box system that spawns the lanterns from the boats. I also created the begin and end fades and helped Laura set that up in blueprints. I also helped with the lantern spawning blueprint that gets called when the player overlaps the trigger box.



Sprint #5 Delivery

  For this sprint I was tasked with fixing the Emmi scan so that it didn't spin around wildly anymore which I was able to fix with just ...