Thursday, November 18, 2021
Week 13 - White Boxing and Concept (Part 01)
Thursday, November 11, 2021
Week 12 - Art Style Guide (Custom Style Guide/Starting Prototype)
For this week, I helped create the visual effects and technical considerations slides of our PowerPoint. I also created a test particle system using Niagara for the lanterns. I used a cylindrical static mesh and spawned 100 of them. I started with 200 initially, but that didn't work well with VR, so I cut it in half. I also created a water material. I would like to still work on the reflectivity of it, but I wanted something in the project now to simulate what the water will kind of look like. I also created the naming conventions documentation for our team, so we can have cohesive naming structure.
Thursday, November 4, 2021
Week 11 - Art Style Guides (Discovering Your Own Art Style)
For this week, I helped create the lighting, vfx, and special design considerations slides. We focused on what the scene we are planning to create was going to look like as well as only keeping that in mind for all of our analyses. Our main focus for these slides was the natural lighting, the particle effects (fire and lanterns) as well as the water and atmospheric fog, and the sitting down/first person considerations in VR.
Sprint #5 Delivery
For this sprint I was tasked with fixing the Emmi scan so that it didn't spin around wildly anymore which I was able to fix with just ...
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For this week's assignment we went over the basics of lighting. Making a three point lighting set up in Unreal came pretty naturally t...
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For this week, we worked collaboratively on the PowerPoint, but I took more of a focus on the visual effects and special design considerat...
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My tasks this week consisted of getting the outline to toggle on and off between the correct steps. Right now, they are set on trigger box...