For this week, I worked on the visual effects slides for the PowerPoint and I worked on the lantern particle system a bit more. I made the particles more spread out and had them spawn in a square. I tested 100 particles vs. 200 particles. 200 particles drops the frame rate after a bit, so I think we're going to stick with using just 100 particles. For next week, I'm going to work on making the particles spawn in a volume and have them spawn from a specific point to fan out into the volume.
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Sprint #5 Delivery
For this sprint I was tasked with fixing the Emmi scan so that it didn't spin around wildly anymore which I was able to fix with just ...
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For this week's assignment we went over the basics of lighting. Making a three point lighting set up in Unreal came pretty naturally t...
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For this week on the VR assignment, I photobashed two different Tangled images together to go along with our Pascal side story. Together w...
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My tasks this week consisted of getting the outline to toggle on and off between the correct steps. Right now, they are set on trigger box...
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